INTEGRATION OF DIGITAL TOOLS IN EARLY CHILDHOOD: FOCUS ON PLAY-BASED LEARNING, ACTIVE LEARNING, AND SOCIAL INTERACTION
Keywords:
digital tools, early childhood, play-based learning, active learning, social interactionAbstract
This paper explores the pedagogical implications of using digital tools in early childhood, focusing on their effective integration into the learning process. Given the increased exposure of preschool-aged children to technology, the thesis is that successful implementation of digital tools must be guided by key pedagogical principles. The paper focuses on three fundamental principles: play-based learning, active learning, and the promotion of social interaction. Research confirms that, when used purposefully and in alignment with these principles, digital tools can significantly enhance developmental outcomes for children, supporting their cognitive, social, and emotional growth. The analysis includes a review of relevant literature and studies that substantiate the potential of digital tools as a learning aid, rather than a replacement for traditional pedagogical approaches. The research reveals that, while there is awareness of digital tools in early childhood education in the Republic of North Macedonia, their practical application is predominantly focused on passive content consumption (videos) with irregular frequency of use. This results in untapped potential for holistic child development through the key pedagogical principles of play-based learning, active learning, and social interaction. Educators are more cautious about introducing digital tools to younger children but show greater readiness for children aged 4 to 5 and 5 to 6 years. To maximize the benefits of digital tools in early childhood, it is necessary to:
Shift the focus from passive exposure to digital content toward introducing interactive and play-based digital tools that actively develop creativity and problem-solving skills;
Invest in educator training for the effective use of interactive tools and designing digitally supported activities that promote active learning and social interaction;
Provide adequate digital equipment and software in kindergartens to enable more regular and consistent use of digital tools;
Develop national guidelines for the ethical and pedagogically appropriate use of digital tools in early childhood, aligned with international recommendations, emphasizing the quality of interaction rather than mere screen time.
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